The name Wæm Ah-25p Năz is derived from the Constructi language, as Wæm Ah-25p Năz was founded by Cb-52m 'Spot' Trëg̈g̈, who was culturaly Constructi.
Climate
Wæm Ah-25p Năz has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cold 9°C (48°F). Wæm Ah-25p Năz receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Ah-25p Năz covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1308 m (4291 ft) above sea level.
Overview
Wæm Ah-25p Năz was founded durring the late 15th century in summer of the year 1389, by Cb-52m 'Spot' Trëg̈g̈. The establishment of Wæm Ah-25p Năz was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Wæm Ah-25p Năz's construction back out of the project. Cb-52m 'Spot' Trëg̈g̈ pushed on reguardles, and Wæm Ah-25p Năz was finished, but starts off as a terible place to live.
Wæm Ah-25p Năz was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Wæm Ah-25p Năz is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Wæm Ah-25p Năz is buildings have been located at convienant points along the rivers Wæm Ah-25p Năz was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Unfortuantly, these would-be-castle fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Right off the bat Wæm Ah-25p Năz hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Wæm Ah-25p Năz is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Wæm Ah-25p Năz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Ah-25p Năz.
Wæm Ah-25p Năz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wæm Ah-25p Năz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Ah-25p Năz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Ah-25p Năz's public wards, blessings, and other arcane systems.
Wæm Ah-25p Năz has a first rate hospital which caters to anyone in need of long term medical care.
Wæm Ah-25p Năz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Wæm Ah-25p Năz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Wæm Ah-25p Năz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Wæm Ah-25p Năz's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Wæm Ah-25p Năz rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Domovoi near Wæm Ah-25p Năz are known to be quite timid.
Wæm Ah-25p Năz's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4625 m2
Cattle and Similar Creatures: 286
Poultry: 3435
Swine: 229
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 114
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 9
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 4
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 4
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 2
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
344 of Wæm Ah-25p Năz's population work within a Foundational Occupation.
24 work in Agriculture
77 work as Craftsmen
26 work as Merchants
54 work as Service Workers
34 work as General Laborers
11 work as Skilled Laborers
52 work as Civil Servants
34 work in Cottage Industries
15 work as Artists
17 work in Produce Industries
756 of Wæm Ah-25p Năz's population do not work in a formal occupation, but do contribute to the local economy. 45 (4%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Wæm Ah-25p Năz is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Wæm Ah-25p Năz is known for its unusual rock formations.
POI
History
The the a hood of Truename Magic, an a hood imbued with notable amounts of Truename Magic energies was created in Wækwì Săfkhèmæ Birěkhka by in time immemorial, reportedly some time during the early 2nd century.